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Life Lesson in Super Smash Bros.? Final

John Rowland

Posted on November 3, 2018 22:01

1 user

Have you ever asked yourself, "If I were to die tomorrow, could I die in peace?" Well, here's a simpler, but similar question: If Super Smash Bros. Ultimate is the last installment of Smash we ever see, can we learn to appreciate it for what it is, and for what it has to offer?

Ladies and gentlemen, the final Smash Direct has gone by, and it's confirmed we're getting Ken from Street Fighter & Incineroar, along with Spirits Mode & the new Adventure Mode, World of Light, and then some, all in Super Smash Bros. Ultimate.

Well, folks, this is it. The base roster is finalized, the standards are set and we're not far from launch day. So, can we manage with what-all is available?

It goes without saying, many fans weren't happy to see several characters either confirmed as new & returning assist trophies or Mii costumes or not appear on the battlefield at all -- most notably Geno from Super Mario RPG, who was highly anticipated for the base roster. Of course, as mentioned in the third part, there are more challengers coming as paid DLC, but there will only be so many. And with a cost-benefit analysis in play, DLC could go either way.

While many followers are disappointed with not getting what they wanted, others are dissatisfied with getting something they didn't ask for -- a prime example being a Piranha Plant. Yes, that's right. A Piranha Plant was announced as a free limited-time-only playable fighter, and needless to say, many fans have mixed feelings about it. Last I heard, some folks weren't too thrilled about getting Incineroar as the new Pokémon either -- and would've rather seen Decidueye.

Honestly, I wouldn't blame anyone a bit for boycotting the game simply because they're displeased with something. For reasons discussed in the second part, Heaven knows I'm never patronizing a Smash game where King K. Rool is playable, but Dixie Kong isn't even an assist trophy -- and is basically deemed downright dead -- not even if somebody pays me. Now that's not to say I'm ungrateful to Mr. Sakurai and his team for all their efforts, but even I have principles I'm not going against. All the same, I just hope Dixie's solid history with K. Rool along with her character won't be totally forgotten as a result.

So, can we appreciate Super Smash Bros. Ultimate as a whole? If so, great. But if not, that's fine too. After all, I know there are countless fans who won't rest until Waluigi, and many other characters, are playable. Now if you're happy regardless, or were lucky enough to get your wish fulfilled, wonderful! Either way, the hard work put into this project is undeniable, and as noted in the first part, this could very well be the last installment of Smash ever, and so it might as well be treated as such.

Now supposing this isn't the final installment of Smash we see, one thing will still hold true: As long as Smash is around, there will always be demand for new or returning fighters, stages, game modes, and other stuff, and there will never be "enough" of anything. Simply put, there's no such thing as a perfect Smash game, and there probably never will be. So take it or leave it as you please.

(NOTE: This piece is given to us by a special friend.)

John Rowland

Posted on November 3, 2018 22:01

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