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How Carl Jung’s Structure of the Psyche Forms Persona 5’s World

David Paulino

Posted on June 7, 2021 14:33

2 users

Famous psychologist Carl Jung developed various concepts regarding psychology, spirituality, and mental health. This article introduces how Carl Jung's concept of the structure of the psyche contributed to the creation of Persona 5's world and its story.

Carl Jung, a Swiss psychologist, is known for creating analytical psychology and the impetus for the MBPT (Myers-Briggs Personality Test).

His ideas and concepts have been used as inspiration by various artists such as David Bowie and BTS. His concept for the structure of the psyche can be experienced through Persona 5. Persona 5 utilizes three concepts from Jung: collective unconscious, personal unconscious, and archetype/persona as the narrative wrapper for the game.   


Collective Unconscious 
According to Carl Jung, the collective unconscious “appears to consist of mythological motifs or primordial images, for which reason the myths of all nations are its exponents. In fact, the whole of mythology could be taken as a sort of projection of the collective unconscious." In Persona 5, the collective unconscious takes place in what is called the Metaverse. The Metaverse is the space where you encounter these mythological motifs or primordial images: Cerberus, Anubis, Succubus, and Raphael. They are representations of what the world has held to be true.  


Personal Unconscious 
The personal unconscious is defined as “all those psychic contents which have been forgotten during the course of the individual’s life." In Persona 5, the personal unconscious is reflected through “palaces," which are constructions of one's own psyche. One's feelings and perceptions are based on personal experience. An example of this in Persona 5 is Kamoshida’s (first boss) perception of the school he works in, like a castle where he is king. The reason for this is because he is a former Olympic volleyball champion, which brings attention and prestige to the school. His personal unconscious is a subjective point of view based on his experiences.  


Archetype/Persona 
Archetypes/personas are connected to the primordial images that reside in the collective unconscious. Jung describes it as “the instinct's perception of itself, or the self-portrait of the instinct."  The use of this concept is seen when characters unleash their abilities, and those abilities are attached to an archetype. Famous characters such as Captain Kidd, Goemon Ishikawa, and Zorro are examples of how a person may perceive themselves. The Archetype is a representation of self-identification.


It is interesting how these concepts are incorporated into video games. It made my experience much more enjoyable figuring these connections.  

David Paulino

Posted on June 7, 2021 14:33

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